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dc.contributor.authorKonara, KMHL
dc.contributor.authorDilani, GK
dc.contributor.authorPeiris, TMHC
dc.contributor.authorDileka, RMR
dc.contributor.authorRathnayaka, TP
dc.contributor.authorKithulwatta, WMCJT
dc.contributor.authorJayathilake, RMD
dc.contributor.authorWijewardana, YNS
dc.contributor.authorSomarathna, HMCC
dc.contributor.authorRathnayake, RMKT
dc.date.accessioned2025-10-01T07:19:36Z
dc.date.available2025-10-01T07:19:36Z
dc.date.issued2025-07
dc.identifier.urihttps://ir.kdu.ac.lk/handle/345/8911
dc.description.abstractNow the world is fully moving towards a digitalized environment in all kinds of disciplines in education, agriculture, the banking industry, transportation, healthcare, etc., with the most prominent and trending topics. Augmented Reality (AR) and Virtual Reality (VR) technologies are contemporary tools that are gradually changing learning processes among plenty of newly arrived technologies. These tools enable educators, including lecturers, teachers, tutors, and instructors, to address their audiences creatively with ideas that are useful for learning purposes. This research study focuses on the effectiveness of AR and VR in classroom learning and discusses the tools' effects on access, retention, and collaborative learning. The study was nourished with thirty scholarly articles for the core review process and supplementary articles for designing the review process from reputed academic research databases. The research study observed on main educational aspects of the AR and VR concept, including virtual classrooms, AR labs, corporate training, facilities for special needs students, collaborative work, etc. Furthermore, the research study discusses cost-related issues, technical issues, ethical issues, and new directions, which entail combining Artificial Intelligence (AI) and increasing global availability. Therefore, while highlighting what has not yet been accomplished by AR and VR, this work focuses on the potential of true transformation of learning and education processes as tools for meaningful, effective, and accessible education. Finally, this research study obtained knowledge summarization and synthesis on modern AR and VR technologies in the education sector.en_US
dc.language.isoenen_US
dc.subjectAugmented Reality, Education, Instructional Technology, Simulation, Virtual Realityen_US
dc.titleAugmented Reality (AR) and Virtual Reality (VR) in Education: A Comprehensive Reviewen_US
dc.typeJournal articleen_US
dc.identifier.facultyFOCen_US
dc.identifier.journalIJRCen_US
dc.identifier.issue02en_US
dc.identifier.volume04en_US
dc.identifier.pgnos12-24en_US


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