Augmented Reality (AR) and Virtual Reality (VR) in Education: A Comprehensive Review
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Date
2025-07Author
Konara, KMHL
Dilani, GK
Peiris, TMHC
Dileka, RMR
Rathnayaka, TP
Kithulwatta, WMCJT
Jayathilake, RMD
Wijewardana, YNS
Somarathna, HMCC
Rathnayake, RMKT
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Now the world is fully moving towards a digitalized environment in all kinds of disciplines in education,
agriculture, the banking industry, transportation, healthcare, etc., with the most prominent and trending topics. Augmented
Reality (AR) and Virtual Reality (VR) technologies are contemporary tools that are gradually changing learning processes
among plenty of newly arrived technologies. These tools enable educators, including lecturers, teachers, tutors, and
instructors, to address their audiences creatively with ideas that are useful for learning purposes. This research study focuses
on the effectiveness of AR and VR in classroom learning and discusses the tools' effects on access, retention, and
collaborative learning. The study was nourished with thirty scholarly articles for the core review process and supplementary
articles for designing the review process from reputed academic research databases. The research study observed on main
educational aspects of the AR and VR concept, including virtual classrooms, AR labs, corporate training, facilities for
special needs students, collaborative work, etc. Furthermore, the research study discusses cost-related issues, technical
issues, ethical issues, and new directions, which entail combining Artificial Intelligence (AI) and increasing global
availability. Therefore, while highlighting what has not yet been accomplished by AR and VR, this work focuses on the
potential of true transformation of learning and education processes as tools for meaningful, effective, and accessible
education. Finally, this research study obtained knowledge summarization and synthesis on modern AR and VR
technologies in the education sector.