Enhancing University Education in Sri Lanka through Gamification: A Review on Student Engagement and Learning Perspective
Abstract
Gamification has gained significant attention as
an effective approach to engage and motivate students in
various educational settings. This research focuses on
exploring the application of gamification in Sri Lankan
university education, considering its cultural and
contextual nuances. The objective is to investigate the
potential benefits and challenges of implementing
gamification techniques in this context, by enhancing
student engagement, motivation, and learning outcomes,
gamification offers promising possibilities for improving
the quality of education in Sri Lanka. This study aims to
understand how gamification can be utilized to address
educational challenges, personalize learning experiences,
and enhance critical thinking and problem-solving skills
among Sri Lankan university students. The research
validated the literature findings from educators, students
and other stakeholders to ensure that the findings are
contextually relevant and applicable. Ethical
considerations, data privacy, and implementation
challenges are also addressed. The results of this research
will provide valuable insights into the effectiveness of
gamification in Sri Lankan university education, ultimately
contributing to the advancement of teaching and learning
practices in the country.
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