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dc.contributor.advisor
dc.contributor.authorSilva, PSPC
dc.contributor.authorVidanage, BVKI
dc.contributor.authorPerera, DBY
dc.date.accessioned2025-04-23T03:45:37Z
dc.date.available2025-04-23T03:45:37Z
dc.date.issued2024-09
dc.identifier.urihttp://ir.kdu.ac.lk/handle/345/8540
dc.description.abstractRehabilitation is a well-established process that takes place under the supervision of doctors and involves serious time, effort, and money. This review focuses on the incorporation of video games and gaming NPCs as an additional therapy approach alongside conventional approaches to rehabilitation. That is why algorithms based on physical exercises included in the game will allow patients to perform rehabilitation independently at home. The strategy is to conceive and incorporate such games into a live environment for a meaningful rehabilitation process. The idea underpinning this system is to help patients recover faster and gamify the rehabilitation process, thus making the experience enjoyable and more productive.en_US
dc.language.isoenen_US
dc.subjectphysical rehabilitationen_US
dc.subjectgamingen_US
dc.subjecthealthcare gamingen_US
dc.subjectgaming NPCen_US
dc.subjectgesture recognitionen_US
dc.titleEnhancing Physical Rehabilitation through Gaming and Gaming NPCs: A Novel Approachen_US
dc.typeArticle Full Texten_US
dc.identifier.facultyFaculty of Computingen_US
dc.identifier.journal17th International Research conference -(KDUIRC-2024)en_US
dc.identifier.pgnos162-168en_US


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