Enhancing Physical Rehabilitation through Gaming and Gaming NPCs: A Novel Approach
dc.contributor.advisor | ||
dc.contributor.author | Silva, PSPC | |
dc.contributor.author | Vidanage, BVKI | |
dc.contributor.author | Perera, DBY | |
dc.date.accessioned | 2025-04-23T03:45:37Z | |
dc.date.available | 2025-04-23T03:45:37Z | |
dc.date.issued | 2024-09 | |
dc.identifier.uri | http://ir.kdu.ac.lk/handle/345/8540 | |
dc.description.abstract | Rehabilitation is a well-established process that takes place under the supervision of doctors and involves serious time, effort, and money. This review focuses on the incorporation of video games and gaming NPCs as an additional therapy approach alongside conventional approaches to rehabilitation. That is why algorithms based on physical exercises included in the game will allow patients to perform rehabilitation independently at home. The strategy is to conceive and incorporate such games into a live environment for a meaningful rehabilitation process. The idea underpinning this system is to help patients recover faster and gamify the rehabilitation process, thus making the experience enjoyable and more productive. | en_US |
dc.language.iso | en | en_US |
dc.subject | physical rehabilitation | en_US |
dc.subject | gaming | en_US |
dc.subject | healthcare gaming | en_US |
dc.subject | gaming NPC | en_US |
dc.subject | gesture recognition | en_US |
dc.title | Enhancing Physical Rehabilitation through Gaming and Gaming NPCs: A Novel Approach | en_US |
dc.type | Article Full Text | en_US |
dc.identifier.faculty | Faculty of Computing | en_US |
dc.identifier.journal | 17th International Research conference -(KDUIRC-2024) | en_US |
dc.identifier.pgnos | 162-168 | en_US |
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