Improving Cyber Security Education through Gamification in Sri Lanka
dc.contributor.author | Rajakaruna, AVNL | |
dc.contributor.author | Alfred, D | |
dc.contributor.author | Abeysekera, R | |
dc.date.accessioned | 2025-01-16T06:20:59Z | |
dc.date.available | 2025-01-16T06:20:59Z | |
dc.date.issued | 2024 | |
dc.identifier.uri | http://ir.kdu.ac.lk/handle/345/8064 | |
dc.language.iso | en | en_US |
dc.subject | cyber security, | en_US |
dc.subject | capture the flag, | en_US |
dc.subject | self-training, | en_US |
dc.subject | education | en_US |
dc.title | Improving Cyber Security Education through Gamification in Sri Lanka | en_US |
dc.type | Article Abstract | en_US |
dc.identifier.faculty | FOT | en_US |
dc.identifier.journal | KDU IRC 2024 | en_US |
dc.identifier.pgnos | 7 | en_US |
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