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<title>Computer Science</title>
<link href="https://ir.kdu.ac.lk/handle/345/3880" rel="alternate"/>
<subtitle/>
<id>https://ir.kdu.ac.lk/handle/345/3880</id>
<updated>2026-04-06T12:55:06Z</updated>
<dc:date>2026-04-06T12:55:06Z</dc:date>
<entry>
<title>Monitoring mental health of Sri Lankan youngsters during COVID 19 with passive mobile sensing</title>
<link href="https://ir.kdu.ac.lk/handle/345/3297" rel="alternate"/>
<author>
<name>Gunarathne, KAAB</name>
</author>
<author>
<name>Jayasena, KPN</name>
</author>
<author>
<name/>
</author>
<id>https://ir.kdu.ac.lk/handle/345/3297</id>
<updated>2023-04-26T11:34:52Z</updated>
<published>2020-01-01T00:00:00Z</published>
<summary type="text">Monitoring mental health of Sri Lankan youngsters during COVID 19 with passive mobile sensing
Gunarathne, KAAB; Jayasena, KPN; 
Smartphones are the key things&#13;
that offer the collection of behavioral data&#13;
without knowing the users because it is the&#13;
most closest and frequently used accessory&#13;
of daily life. The youngsters in Sri Lanka who&#13;
are suffering from mental illnesses are not&#13;
aware of their disease as well as the&#13;
symptoms. In this article, our main aim is to&#13;
monitor the behavior of the young people in&#13;
Sri Lanka at the time of COVID 19, and come&#13;
up with an analysis of the mental health&#13;
status and about the symptoms of mental&#13;
disorders that they are showing. Data can be&#13;
collected in various ways like, from the&#13;
default sensors and questioners. Mobile&#13;
phone usage patterns like the duration of&#13;
time spent at various locations are the&#13;
factors that may provide evidence for their&#13;
behavior. In addition, the daily activities like&#13;
physical activity and sleep are also affected&#13;
by these defined mental disorders in this&#13;
pandemic time. We hope that we could&#13;
provide the sufficient remedies for those&#13;
who suffer from mental disorders during&#13;
COVID 19 with the use of data collected&#13;
through the sensors and surveys. We ensure&#13;
the security features when receiving the&#13;
sensitive data. We think through smartphone&#13;
sensing, we could contribute to avoiding&#13;
obstacles in behavioral studies specially in&#13;
the area of mental health detection.
</summary>
<dc:date>2020-01-01T00:00:00Z</dc:date>
</entry>
<entry>
<title>Feasibility Study of Hologram Gamification in Sri Lankan Higher Education Distance Learning</title>
<link href="https://ir.kdu.ac.lk/handle/345/3040" rel="alternate"/>
<author>
<name>Rathnayake, BMTN</name>
</author>
<author>
<name>De Silva, Indika</name>
</author>
<author>
<name>Senavirathne, Bhanuka</name>
</author>
<id>https://ir.kdu.ac.lk/handle/345/3040</id>
<updated>2023-04-26T10:59:57Z</updated>
<published>2020-01-01T00:00:00Z</published>
<summary type="text">Feasibility Study of Hologram Gamification in Sri Lankan Higher Education Distance Learning
Rathnayake, BMTN; De Silva, Indika; Senavirathne, Bhanuka
When a global pandemic occurs,&#13;
every industry faces the risk of unable to&#13;
continue their usual processes and must go&#13;
to business process continuity with instant&#13;
change management. Considered the&#13;
education industry also need an alternative&#13;
solution to keep moving without failure. As&#13;
experienced in such case distance learning is&#13;
the best solution to conduct lessons. But the&#13;
issue with normal distance learning is the&#13;
learner's interactivity with lessons. To&#13;
improve learners' interactivity with the help&#13;
of technological advancement, higher&#13;
education needs to deploy innovative&#13;
teaching-learning methods including games,&#13;
simulations, and holograms. Meanwhile,&#13;
researches have proven that learning is not&#13;
only a response to delivery but more than an&#13;
active, constructive, cognitive, and social&#13;
process by which the learner strategically&#13;
manages the cognitive, physical, and social&#13;
resources to build their knowledge. To&#13;
enhance these aspects gamification can be a&#13;
great deal, and which provides users with&#13;
instant access to vast amounts of information&#13;
without effort regardless of geographical or&#13;
economic boundaries. Holographic&#13;
technology might be another resource that&#13;
could change the way to create and share&#13;
knowledge. Gamification has been using for&#13;
the learning and teaching process, but the&#13;
hologram projection for learning is still new&#13;
to the education industry but it has the&#13;
potential to revolutionize aspects of teaching&#13;
and learning experience. The sole purpose of&#13;
this review study is to determine whether&#13;
learners would perceive the gamification&#13;
activities inbound with hologram technology&#13;
positively and will it help to enhance the&#13;
interactivity in the teaching-learning&#13;
process. Finally, increase the engagement of&#13;
the distance learning process. To gain this&#13;
outcome must study the feasibility of&#13;
gamification in line with hologram&#13;
technology regarding achieving distance&#13;
learning objectives.
</summary>
<dc:date>2020-01-01T00:00:00Z</dc:date>
</entry>
<entry>
<title>Introducing a LSTM based Flood Forecasting Model for the Nilwala river basin with a Mobile Application – a Review</title>
<link href="https://ir.kdu.ac.lk/handle/345/3039" rel="alternate"/>
<author>
<name>Ranasinghe, RM</name>
</author>
<author>
<name>Ilmini, WMKS</name>
</author>
<id>https://ir.kdu.ac.lk/handle/345/3039</id>
<updated>2023-04-26T11:01:07Z</updated>
<published>2020-01-01T00:00:00Z</published>
<summary type="text">Introducing a LSTM based Flood Forecasting Model for the Nilwala river basin with a Mobile Application – a Review
Ranasinghe, RM; Ilmini, WMKS
Flooding is one of the most&#13;
devasting natural disasters in the world. The&#13;
impact of flooding is damage to property,&#13;
Agriculture, Infrastructure of a country and&#13;
destroy human life. Flood Forecasting&#13;
models and proper awareness about floods,&#13;
sufficient communication between the flood&#13;
victims and the responsible authorities are&#13;
important to safeguard the life of human and&#13;
the infrastructure of a country. This paper&#13;
contains review of different Machine&#13;
Learning methods and Algorithms like&#13;
Artificial Neural Networks (ANN), Support&#13;
Vector Machine (SVM), Multilayer&#13;
Perception (MLP), Convolution Neural&#13;
Networks (CNN) and Long Short-Term&#13;
Memory (LSTM) which are used to forecast&#13;
floods. Long Short-Term Memory is one of&#13;
the Recurrent Neural Network models to&#13;
forecast Flood. According to the reviewed&#13;
literature Long Short-Term Memory&#13;
networks are better than ANN, MLP and SVM&#13;
because Long Short-Term Memory models&#13;
can learn long-term patterns better.
</summary>
<dc:date>2020-01-01T00:00:00Z</dc:date>
</entry>
<entry>
<title>ATM Detail protection using Geofence Technology</title>
<link href="https://ir.kdu.ac.lk/handle/345/3037" rel="alternate"/>
<author>
<name>Keerthiwardane, SS</name>
</author>
<author>
<name>Wijethunga, IA</name>
</author>
<id>https://ir.kdu.ac.lk/handle/345/3037</id>
<updated>2023-04-26T11:18:15Z</updated>
<published>2020-01-01T00:00:00Z</published>
<summary type="text">ATM Detail protection using Geofence Technology
Keerthiwardane, SS; Wijethunga, IA
GPS technology enable devices to&#13;
utilize the location information, geofence&#13;
technology is a novel technology which&#13;
implement an area with a certain radius and&#13;
get information trough it. This paper&#13;
represent how we can use geofence&#13;
technology to improve existing security&#13;
mechanism relevant to ATM systems.&#13;
Current security mechanism for ATM system&#13;
is pin-based authentication. Which doesn.t&#13;
provide expected outcome. It has been&#13;
currently facing many threats due to fraud&#13;
activities perform by attackers. Proposed&#13;
system will provide much more accurate&#13;
procedure compare to the existing system.
</summary>
<dc:date>2020-01-01T00:00:00Z</dc:date>
</entry>
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